3D CHOP · LIVEVOL / XYZ
Drag to rotate or use sliders. Six projections intersect, matching Mindrealm POV.
Six independent orthogonal direction textures · viewer-relative left/right · live 3D CHOP · 8 × 8 TIL
Drag to rotate or use sliders. Six projections intersect, matching Mindrealm POV.
Six projections intersect to carve voxels. A painted pixel without a matching voxel is lost in POV and can appear as a chopped-off monster.
If source side/top approximations visibly amputate a monster even without reported missing pixels, use Rebuild side + top from front to start from a consistently thick profile, then hand-sculpt its side and top. This deliberately replaces side/top artwork, and is undoable.
Repair adds side/top/front coverage where needed, then mirrors opposite silhouettes. It preserves existing front pixels; it cannot invent authentic unseen character art.